Grade 1 – Guess the Rule; Magic Bag
Grade 2 – “What’s My Attribute Rule?”
Grade 3 – “What’s My Rule?” Function Machine
Grade 4 – Credits/Debits
Grade 5 – Top It: Positive/Negative Numbers
Grade 6 – “What’s My Rule?” Formulas
Grade 7 – Solution Search
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Did you have fun…
Did you learn more about…
attributes
patterns
positive and negative numbers
equations
inequalities
Did you learn some algebra???
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If you can answer “Yes” then you can say
I learned some algebra and it was painless!
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Life isn’t all fun and games, and neither is the learning of algebra.
But fun and games can and should be an important part of how we teach algebra at every grade level.
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Teacher’s Guide to Games
Grades K-6
from
Everyday Mathematics
Wright Group
The McGraw-Hill Companies
(wrightgroup.com)
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Object: To identify a sorting rule
Directions
The teacher “fishes” for a few students using some obvious attribute. The teacher fishes out a few people wearing brown, for example, without explaining what he is fishing for.
The teacher asks “What sort of a fish am I going to catch next?” or “What’s my rule?”
Students guess until someone says “Students wearing brown.”
The teacher asks “Who are the students NOT in my net?”
Students identify those students.
Repeat steps 1-5 using other obvious attributes
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Object: To Identify the Rule
Directions:
The teacher tells the class that they are going to play a guessing game using a magic bag. The teacher puts 1 stick in the bag, says a magic word, and takes 2 sticks out of the bag. Next, the teacher puts 2 sticks in the bag and pulls out 3 sticks.
The teacher repeats the activity several times by always taking out 1 more stick than is put into the bag. The class describes a rule for the magic bag’s action (add 1, 1 more, next number…).
Teacher (or student volunteer) repeats the activity for other rules. The rest of the class guesses the rule.
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