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Algebra for ALL
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Object: To be the first player to identify a rule used to sort a set of attribute blocks.

Directions:

Players label one sheet of paper: These fit the rule.

Players label another sheet: These do NOT fit the rule.

Players take turns. Each player rolls the die once The player with the lowest number is the first “Rule Maker.”

The Rule Maker mixes the Attribute Rule cards and then stacks them facedown.

The Rule Maker turns over the top card but does not show it to the other players or tell them what the rule is.

The Rule Maker chooses 3 or 4 attribute blocks that fit the rule on the card, then places the blocks on the sheet labeled These fit the rule.

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Slide 22

The Rule Maker chooses 3 or 4 attribute blocks that do NOT fit the rule on the card, then places the blocks on the sheet labeled These do NOT fit the rule.

The Rule Maker chooses 3 or 4 attribute blocks that do NOT fit the rule on the card, then places the blocks on the sheet labeled These do NOT fit the rule.

The other players are the “Guessers.” The Guessers take turns. Each one chooses a block that he or she thinks might fit the rule.

The Rule Maker tells each Guesser Yes or No. The Guesser puts the block on the correct sheet. The Guesser suggests what the rule might be. The Rule Maker tells the Guesser if his or her rule is correct.

The Guessers continue until someone figures out the rule. That player is the winner and becomes the Rule Maker for the next round.

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